The absolute worst part of the entire souls experience for me personally? The bed of chaos fight. URGGHHHH. SO BAD.
Now, It's not that it's a gimmick fight that bothers me so much. The ancient dragon from demon's souls was a gimmick fight that basically played out the same. What bothers me so much about the bed of chaos is the overall design.
To win, all you have to do is strike the three glowing weak points. Not obvious at first, but easy enough to figure out. Obviously she can't just let you do this or it wouldn't be much of a fight, so she has these massive sweeping and pounding attacks that stagger you and knock you all over. Fine. The problem comes when you break the first seal and the ground starts breaking away. All of a sudden these massive sweeping attacks go from painful and annoying to instantly deadly. Which would be fine, if the arena was set up in a way where you could watch the boss and pay attention to not falling to your death. After the second seal the flame blast attack starts and things just get out of hand entirely.
I've never beaten this boss on the first go, no matter how good I get at the game in general I always get hit by something, and stagger for what feels like an eternity, and then get brushed aside into the hole. You can't watch the boss's attacks, or you fall in a fucking hole. You can't watch where you're going, or the boss hits you and you fall in a fucking hole. There's something just so terribly unsatisfying about dying this way, and it really ruins the entire experience for me. I'm not against bosses with heavy attacks that 100% kill you if they land, but being knocked down a hole just isn't the same. Trying to get your souls back here is a fools errand as well.
Two guaranteed deaths, every goddamn time. At least the seals don't respawn. Man I would probably STILL be stuck there on my first play through if that were the case.
The ancient dragon, comparatively, is so much better designed. Sure his attacks are instantly lethal, but he's always in view, and there are very clear indicators of when he is going to destroy you. You have just enough time to get from point A to point B and it works really well. It's still not an actual fight, but it is much more enjoyable.
So needless to say, I beat ornstein and smough. After about three attempts I got frustrated beyond belief. I had gone out of my way to get the rite of kindling and I couldn't even touch them without using all my flasks. So I took a break. I wandered around new londo and killed the guardian of the seal (which made me feel like a piece of shit.) grabbed the very large ember and upgraded my longsword to +15. Then I wandered around a little more until I had calmed down and leveled up a couple times.
When I got back a couple hours later I just had a zone moment. I pulled ornstein away by exploiting his dashes, rolling and running for smough, getting a few quick hits in on the fatty and hauling ass out. Doing more than 40 damage per hit helped a lot, but mostly not freaking out helped the most. Once I got rid of smough, Super ornstein was a joke. I keep hearing that he's the tougher super form boss, but really, his spear has a minimum range, and once you roll inside of that, he only has two attacks that can hit you, both of which are easy to spot and avoid.
Then again, I also hear SL50 is high for the first time through, but whatever. I beat them, alone. I definitely will take out ornstein first next time, he's easy to lure away and then roll inside of. Though I do think the massive buttslam aoe of super smough is more difficult than anything ornstein has on offer. OOh I gotta buy his armor set too before I forget.
This fight is by far the defining experience of dark souls. It breaks a lot of people. I still remember when the game was new people telling me I had to summon, that doing it alone was suicide. Beating them on your own was an amazing feeling. It still is today. The fight is well designed and brutal, but once you have a clear head and know what you're doing, it is winnable.
I've been told there is a similar fight towards the end of the second game but it isn't nearly as well designed and is super frustrating. I look forward to seeing it first hand so I can compare.
Best point so far? Great Wolf Sif. It's bad enough they make you fight a giant beautiful wolf that's protecting its master's grave, but then it limps when it's almost down, and its attacks are wild and ungainly, clearly not posing any more real threat.
Most of the enemies in this game are hollow, repugnant monstrosities, but Sif is a grand, noble creature. Killing him feels wrong. Killing him IS wrong. But you have to. The four kings have to be put down and the only way to do it is with the ring of the abysswalker.
OH GOD SIF I'M SORRY! ;_;
Brings a tear to my eye everytime. I need a break before I go after Seath. I definately wont feel bad killing that asshole.
Also, killing crossbreed priscilla basically makes you a monster. And you don't even HAVE to kill her. Unless you want that platinum trophy, and let's face it, you do.
You monster.
Thursday, May 21, 2015
Monday, May 18, 2015
And onward
So I've been playing more through DS1, beaten quelaag, and worked my way through anor londo up until biggie and smalls, and I've gotta say, there are definitely a couple things I do not miss at all.
First and foremost, invasions, jesus christ. I think I actually prefer the "be invaded anytime" style of the sequel to the first. I'm not sure how bloodborne pvp works yet, I've heard you wont get invaded until you ring the bell for co-op, but I'm not far along enough to know either way.
Anyways, in dark souls one, there was never really a REASON, to be human, you only needed to unhollow long enough to kindle and summon co op buddies for a boss if you need them. I always fought bosses solo though so I ended up with tons of humanity at the end of the game when I played through originally. Now though I used some of my soft humanity to kindle a bonfire at the beginning of the game and was immediately invaded. At SL1 that's pretty laughable. There are so few people playing the original anymore that there are hardly any messages, but because of the revive system anyone who unhollows is instantly a target, because as I said, there is little/no reason to invite invasion. It isn't like DS2/DS where you lose a chunk of your maximum hitpoints being hollow, it just feels, clunky.
That said, I fought and killed the guy who invaded me at SL1, (Yeah I healed, fuck you. You invaded me asshole, why should I show you any respect? This isn't a duel.) the guy who invaded me at the base of blighttown though? Fuck that. I'd rather fight quelaag. Which is still a fun fight by the way. It's still a challenge, not because of the shitty environments, but because you have to manage her lava pools and stupidly powerful attacks. One mistake and you're trudging through slime again to try one more time.
Also, stray demon fight, I remember this being super hard because you basically start the fight at half health, but he's basically a joke when you figure out to stand behind him and back away when he ass blasts. So is the iron golem at the top of sen's fortress. God that place is awful though. Speaking of which, DS2 gets a lot of flack for recycling Ornstein even though he was basically everyone's favorite, but what about this asshole? Iron golem is basically just tower knight from demon's souls. Both fights were way more fun the first time. Maybe that's the point though, given the overall theme of rebirth and entropy.
Secondly, I've run into a lot of simple fights that were made difficult only due to the fact that I've had to struggle to be able to even see anything. I don't know if the areas are just more open in the other two games or the camera is just better, but fucking hell, it gets stuck on everything in DS1. It happens sometimes in bloodborne, but not as often, which is weird because everything is super claustrophobic and over designed.
I think that's a hallmark of miyazaki's "A Team." Things are designed first, and the player's progress is a secondary consideration.
Like fighting a silver knight in a narrow hallway with no maneuverability, something that happens a dozen or so times. I get that backstabbing these chumps makes them stupidly easy, but cmon.
The world design is top notch though, I'll give it that. It just doesn't feel like it was....meant for you to be wandering around in, swinging your sword at things. Maybe that's the point, that you're this tiny insignificant thing in this alien world with inadequate tools at best to overcome insurmountable obstacles. Yeah, bravo I guess.
Yeah the load times are unbearable in bloodborne, but that game makes me so fucking angry that I don't even mind the chance to calm down.
Also the weapons, for better or worse I always picked up a new weapon and at least tried it out in DS2, and Bloodborne, but in DS1 and DS I pretty much just grab the first longsword I can get ahold of and use that right up until the end of the game with very few exceptions. Nothing is as well balanced as a long sword and that's a damn shame. I mean I use halberds in the second game and a bloody giant hammer in bloodborne, so I dunno.
I'm going to experiment with magic eventually, I only ever used heal and soul arrow on my first play through back in the day on the 360, so maybe I can develop an opinion on why everyone says magic is so damn broken.
Anyways, the house is finally empty, so I'm out. Looking forward to getting wrecked by Onstein and Smough over and over.
First and foremost, invasions, jesus christ. I think I actually prefer the "be invaded anytime" style of the sequel to the first. I'm not sure how bloodborne pvp works yet, I've heard you wont get invaded until you ring the bell for co-op, but I'm not far along enough to know either way.
Anyways, in dark souls one, there was never really a REASON, to be human, you only needed to unhollow long enough to kindle and summon co op buddies for a boss if you need them. I always fought bosses solo though so I ended up with tons of humanity at the end of the game when I played through originally. Now though I used some of my soft humanity to kindle a bonfire at the beginning of the game and was immediately invaded. At SL1 that's pretty laughable. There are so few people playing the original anymore that there are hardly any messages, but because of the revive system anyone who unhollows is instantly a target, because as I said, there is little/no reason to invite invasion. It isn't like DS2/DS where you lose a chunk of your maximum hitpoints being hollow, it just feels, clunky.
That said, I fought and killed the guy who invaded me at SL1, (Yeah I healed, fuck you. You invaded me asshole, why should I show you any respect? This isn't a duel.) the guy who invaded me at the base of blighttown though? Fuck that. I'd rather fight quelaag. Which is still a fun fight by the way. It's still a challenge, not because of the shitty environments, but because you have to manage her lava pools and stupidly powerful attacks. One mistake and you're trudging through slime again to try one more time.
Also, stray demon fight, I remember this being super hard because you basically start the fight at half health, but he's basically a joke when you figure out to stand behind him and back away when he ass blasts. So is the iron golem at the top of sen's fortress. God that place is awful though. Speaking of which, DS2 gets a lot of flack for recycling Ornstein even though he was basically everyone's favorite, but what about this asshole? Iron golem is basically just tower knight from demon's souls. Both fights were way more fun the first time. Maybe that's the point though, given the overall theme of rebirth and entropy.
Secondly, I've run into a lot of simple fights that were made difficult only due to the fact that I've had to struggle to be able to even see anything. I don't know if the areas are just more open in the other two games or the camera is just better, but fucking hell, it gets stuck on everything in DS1. It happens sometimes in bloodborne, but not as often, which is weird because everything is super claustrophobic and over designed.
I think that's a hallmark of miyazaki's "A Team." Things are designed first, and the player's progress is a secondary consideration.
Like fighting a silver knight in a narrow hallway with no maneuverability, something that happens a dozen or so times. I get that backstabbing these chumps makes them stupidly easy, but cmon.
The world design is top notch though, I'll give it that. It just doesn't feel like it was....meant for you to be wandering around in, swinging your sword at things. Maybe that's the point, that you're this tiny insignificant thing in this alien world with inadequate tools at best to overcome insurmountable obstacles. Yeah, bravo I guess.
Yeah the load times are unbearable in bloodborne, but that game makes me so fucking angry that I don't even mind the chance to calm down.
Also the weapons, for better or worse I always picked up a new weapon and at least tried it out in DS2, and Bloodborne, but in DS1 and DS I pretty much just grab the first longsword I can get ahold of and use that right up until the end of the game with very few exceptions. Nothing is as well balanced as a long sword and that's a damn shame. I mean I use halberds in the second game and a bloody giant hammer in bloodborne, so I dunno.
I'm going to experiment with magic eventually, I only ever used heal and soul arrow on my first play through back in the day on the 360, so maybe I can develop an opinion on why everyone says magic is so damn broken.
Anyways, the house is finally empty, so I'm out. Looking forward to getting wrecked by Onstein and Smough over and over.
Tuesday, May 12, 2015
Second verse same as the first
I've decided to make my way through all the souls games with my free time and decide which I really like the best and why.
Like, at first I didn't really appreciate bloodborne, because fast and loose has never been my preferred playstyle in these sorts of games, but I do have to admit, that the changes have forced me to basically start from scratch and relearn everything, in a playstyle I never would have chosen otherwise. Which creates a feeling as close to my first day with dark souls as I can get without a lobotomy, which is pretty great.
Holy shit though, Father Gascoigne? Why the hell is this guy the gatekeeper for 90% of the game? He's brutal and unrelentingly aggressive, especially in his final stage. Basically he says "Now prove you can use what you've learned or I'm never going to let you past this gate to the rest of the game." It feels like having ornstein and smough in the beginning, especially with how much the game opens up afterwards. With the way progression works in this game though I guess it makes sense.
Boss music is amazing though. Like seriously. When I finally beat him I had to take a break. I had no blood vials left and was too afraid of what might be past the gate to go on.
ANYWAYS.
One of my favorite criticisms of dark souls two has always been how people say "It isn't harder, it's just more cheap." And to that I have only two words to say in response: "capra demon." This fight is right in the beginning and the absolute nadir of the experience for me. The combination of the end game monster that you're not prepared for, with the two dogs, and the closet you have to fight it in, makes the fight an absolute clusterfuck. The only challenge comes from surviving the first few seconds out the gate. When you enter he is already in mid wind up, so you better have a shield up or dodge, but the dogs are also on your ass, so if you get stuck and can't get away it's game over in about 20 seconds. If you manage to survive long enough to lure the dogs away and take them out before capra manages to lumber back over your only concern is not getting the camera caught on the extra scenery while you bait and smack a bog standard enemy to death.
It's badly designed is what I'm saying. You win not by skill and learning a complex enemy's attack patterns, you win by luck and exploiting the terrible A.I. Don't even tell me that's not why that pointless staircase is there, because it totally is. I know from a design perspective the fight is to show you how much stronger you've become, when you spank the enemy later in the game without any trouble. But from gameplay design it is just garbage. Without the shitty design of the arena you fight him in, capra would be an absolute joke, and that's probably why his boss fight is what it is.
My point is, don't call dark souls 2 cheap and pretend the first one isn't, because it totally fucking is. Don't even get me started with the bed of chaos, "fight."
Like, at first I didn't really appreciate bloodborne, because fast and loose has never been my preferred playstyle in these sorts of games, but I do have to admit, that the changes have forced me to basically start from scratch and relearn everything, in a playstyle I never would have chosen otherwise. Which creates a feeling as close to my first day with dark souls as I can get without a lobotomy, which is pretty great.
Holy shit though, Father Gascoigne? Why the hell is this guy the gatekeeper for 90% of the game? He's brutal and unrelentingly aggressive, especially in his final stage. Basically he says "Now prove you can use what you've learned or I'm never going to let you past this gate to the rest of the game." It feels like having ornstein and smough in the beginning, especially with how much the game opens up afterwards. With the way progression works in this game though I guess it makes sense.
Boss music is amazing though. Like seriously. When I finally beat him I had to take a break. I had no blood vials left and was too afraid of what might be past the gate to go on.
ANYWAYS.
One of my favorite criticisms of dark souls two has always been how people say "It isn't harder, it's just more cheap." And to that I have only two words to say in response: "capra demon." This fight is right in the beginning and the absolute nadir of the experience for me. The combination of the end game monster that you're not prepared for, with the two dogs, and the closet you have to fight it in, makes the fight an absolute clusterfuck. The only challenge comes from surviving the first few seconds out the gate. When you enter he is already in mid wind up, so you better have a shield up or dodge, but the dogs are also on your ass, so if you get stuck and can't get away it's game over in about 20 seconds. If you manage to survive long enough to lure the dogs away and take them out before capra manages to lumber back over your only concern is not getting the camera caught on the extra scenery while you bait and smack a bog standard enemy to death.
It's badly designed is what I'm saying. You win not by skill and learning a complex enemy's attack patterns, you win by luck and exploiting the terrible A.I. Don't even tell me that's not why that pointless staircase is there, because it totally is. I know from a design perspective the fight is to show you how much stronger you've become, when you spank the enemy later in the game without any trouble. But from gameplay design it is just garbage. Without the shitty design of the arena you fight him in, capra would be an absolute joke, and that's probably why his boss fight is what it is.
My point is, don't call dark souls 2 cheap and pretend the first one isn't, because it totally fucking is. Don't even get me started with the bed of chaos, "fight."
Monday, March 30, 2015
Why I never bothered with walking dead:
Walking dead, as a series, was ruined for me the moment Merle cut his entire hand off in one of the first episodes, though seeing as what the series has become, tapping out at the early stupidity was probably a good call. That thought got me to thinking though, water world was ruined in the first moments when Kevin Costner decided to drink his own urine after filtering it rather than the salt water all around him. Sure, salt water is bad for you, but he has a water filter right there! You know what's easier to filter drinkable water from than piss? Salt water. If the hacksaw is too dull to cut through handcuffs it is going to have a bitch of a time cutting through human bone. Not to mention all the other better options. Yes I did just compare the walking dead to water world. The walking dead blows.
The games are ok though.
The games are ok though.
Wednesday, February 11, 2015
cracked annoyed me again.
Apparently they let just anyone who wanders in off the internet write for cracked now. This article is pretty bad, I've had discussions with my friends as children that made more coherent arguments, but for the sake of a writing exercise and getting back into the swing of things, I'll rip it apart, for funsies.
Yeah I know, picking apart an article as brainless as "fantasy beasts that wont work in real life according to science" is sort of juvenile, but that's literally what it made me think of, childhood arguments. So since my inner child apparently has better imagination and more common sense, here we go:
#5: The minotaur.
Firstly I barely even want to acknowledge this one, because his entire argument relies on the minotaur being like a cow, with great peripheral vision but lacking predatory vision, like cows, and then links to an image of a minotaur drawn with binocular vision, like humans, thus negating his entire argument. Anyways, to quote him, "The minotaur was a monster to be feared: a brutally effective predator, nimbly stalking through his intricate maze prison." The minotaur wasn't any of those things. The minotaur was a hulking musclebound brute, an abomination locked away within the labyrinth specifically so it wouldn't escape. It didn't hunt there, it was fed there. It overpowered its foes with sheer brute force and strength, y'know, like a bull. Also the maze wasn't even that intricate. The labyrinth of crete only had one path in or out, in sort of a spiral design.
#4: Shrunken people.
According to "honey I shrunk the kids," no mass is lost in the process of shrinking, the "empty space between atoms is removed." So they wouldn't freeze to death, more likely they would superheat, or fuse into some heretofore unknown element. They'd probably die yeah, but I'm doubting by living long enough to freeze.
#3: Werewolves.
Ugh, just ugh. This one reads like it was written by someone whose only knowledge of werewolves comes from twilight. In the traditional werewolf lore you don't become a wolf, you become a were wolf, IE human with the features of a wolf. There would be no dramatic bone structure change, or any other bodily replacements, just a bunch of new hair in weird places and new hormones. It's...an allegory for puberty isn't it? I just now realized it. Anyways, werewolves don't kill for food, they kill for fun, because they're crazy and angry with no self control or inhibition, y'know, like humans.
#2: The Hippogryph.
Well I sort of have to give him this one, yeah a hippogryph could probably never fly in the real world, that's sort of the point. It flies in harry potter's world via magic. Saying it couldn't fly without magic is true, but kind of obvious. I mean, candles can't fly either but I'm not going to write an entire article about all the things at hogwarts that don't work in the real world. Gryphons on the other hand, probably could fly, though they would probably be more house cat than lion.
#1: The hydra.
The hydra wouldn't be crushed under the weight of its own heads because that's not how snakes work. The body doesn't support anything, the muscles in the long necks support each individual head, and it isn't just the head that regrows. If the hydra died of anything, it would either be blood loss from replacing just a few heads, or the strain to the heart having to pump new blood to all the extra heads, unless it is also growing entirely new internal organs for each head, which I guess would be possible, it's a fucking fantasy creature.
--
The point is, if you're going to write an article this juvenile, at least use some goddamn imagination.
Also any time you copy and past something from cracked it auto adds in a link with the text. It's neat, but what the fuck? Seriously?
Yeah I know, picking apart an article as brainless as "fantasy beasts that wont work in real life according to science" is sort of juvenile, but that's literally what it made me think of, childhood arguments. So since my inner child apparently has better imagination and more common sense, here we go:
#5: The minotaur.
Firstly I barely even want to acknowledge this one, because his entire argument relies on the minotaur being like a cow, with great peripheral vision but lacking predatory vision, like cows, and then links to an image of a minotaur drawn with binocular vision, like humans, thus negating his entire argument. Anyways, to quote him, "The minotaur was a monster to be feared: a brutally effective predator, nimbly stalking through his intricate maze prison." The minotaur wasn't any of those things. The minotaur was a hulking musclebound brute, an abomination locked away within the labyrinth specifically so it wouldn't escape. It didn't hunt there, it was fed there. It overpowered its foes with sheer brute force and strength, y'know, like a bull. Also the maze wasn't even that intricate. The labyrinth of crete only had one path in or out, in sort of a spiral design.
#4: Shrunken people.
According to "honey I shrunk the kids," no mass is lost in the process of shrinking, the "empty space between atoms is removed." So they wouldn't freeze to death, more likely they would superheat, or fuse into some heretofore unknown element. They'd probably die yeah, but I'm doubting by living long enough to freeze.
#3: Werewolves.
Ugh, just ugh. This one reads like it was written by someone whose only knowledge of werewolves comes from twilight. In the traditional werewolf lore you don't become a wolf, you become a were wolf, IE human with the features of a wolf. There would be no dramatic bone structure change, or any other bodily replacements, just a bunch of new hair in weird places and new hormones. It's...an allegory for puberty isn't it? I just now realized it. Anyways, werewolves don't kill for food, they kill for fun, because they're crazy and angry with no self control or inhibition, y'know, like humans.
#2: The Hippogryph.
Well I sort of have to give him this one, yeah a hippogryph could probably never fly in the real world, that's sort of the point. It flies in harry potter's world via magic. Saying it couldn't fly without magic is true, but kind of obvious. I mean, candles can't fly either but I'm not going to write an entire article about all the things at hogwarts that don't work in the real world. Gryphons on the other hand, probably could fly, though they would probably be more house cat than lion.
#1: The hydra.
The hydra wouldn't be crushed under the weight of its own heads because that's not how snakes work. The body doesn't support anything, the muscles in the long necks support each individual head, and it isn't just the head that regrows. If the hydra died of anything, it would either be blood loss from replacing just a few heads, or the strain to the heart having to pump new blood to all the extra heads, unless it is also growing entirely new internal organs for each head, which I guess would be possible, it's a fucking fantasy creature.
--
The point is, if you're going to write an article this juvenile, at least use some goddamn imagination.
Also any time you copy and past something from cracked it auto adds in a link with the text. It's neat, but what the fuck? Seriously?
Thursday, January 19, 2012
Silver Lining
Yeah, so Hunted: The demon's forge is not a very good game at all. The good news is that Duke Nukem forever is so skull fuckingly horrible that I can actually play Hunted and get some value out of it now.
Hunted is a dreary slog utterly devoid of charm and two of the worst, most hackneyed characters imaginable, but compared to the utter garbage that is Duke Nukem Forever, it's a godsend.
I still can't fathom how it came out THAT BAD. Sure I expected it to be garbage, but not as bad as it is. Between the tiny uninspired levels, the unbearable load times, the soul-less monotonous combat, dated last gen graphics, and dialogue that would've embarrassed me as an eight year old, I just couldn't bear to finish it, which says a lot because I finished Wall-E.
Hunted kind of reminds me of "Dark Sector", just not anywhere close to as fun with forced co-op jammed in, and godawful fantasy instead of generic sci fi.
Forced Co-op wasn't a good idea in resident evil 5 either....or army of two. Granted in that last one the ridiculous co-op was its only selling point.
A better question would be why I'm playing any of this shit when I have a stack of legitimately great games sitting on my desk waiting to be finished. Who fucking knows.
Also Dungeon Defenders is fucking rad.
Hunted is a dreary slog utterly devoid of charm and two of the worst, most hackneyed characters imaginable, but compared to the utter garbage that is Duke Nukem Forever, it's a godsend.
I still can't fathom how it came out THAT BAD. Sure I expected it to be garbage, but not as bad as it is. Between the tiny uninspired levels, the unbearable load times, the soul-less monotonous combat, dated last gen graphics, and dialogue that would've embarrassed me as an eight year old, I just couldn't bear to finish it, which says a lot because I finished Wall-E.
Hunted kind of reminds me of "Dark Sector", just not anywhere close to as fun with forced co-op jammed in, and godawful fantasy instead of generic sci fi.
Forced Co-op wasn't a good idea in resident evil 5 either....or army of two. Granted in that last one the ridiculous co-op was its only selling point.
A better question would be why I'm playing any of this shit when I have a stack of legitimately great games sitting on my desk waiting to be finished. Who fucking knows.
Also Dungeon Defenders is fucking rad.
Sunday, December 25, 2011
Bastion
Just making a quick post to say that Bastion was one of the most memorable, touching and unique game experiences I've had in such a long time. I feel truly blessed to have had a chance to play it and the soundtrack will probably haunt me for months.
Such a simple game and yet so much more soul than anything that has come out recently.
Friday, September 30, 2011
it's like the creepers know I nerfed their block damage on my server! I swear to god the little fuckers are waiting around every corner trying to kill me now in revenge.
Edit: Y'know, now that I've made them damage blocks again and started a new hard survival server they don't seem nearly as troublesome. Maybe it's just because I'm always on the lookout for them.
Edit: Y'know, now that I've made them damage blocks again and started a new hard survival server they don't seem nearly as troublesome. Maybe it's just because I'm always on the lookout for them.
Friday, January 28, 2011
Fresh new heat pipes!
Note to system builders: The thermaltake frio CPU cooler is a hellish monstrosity, but it does its job amazingly well. So much better than the stock cooler my CPU came with that it's almost as if I wasn't using anything before by comparison.
I've gone from 30 degrees C idling to anywhere from 50-60 at full load to 24 idling and 35 full load. Literally the best I could get was 24 in a room with windows open to the winter air, now it hovers at that while I type this in a pleasantly heated room.
I think I may have applied the thermal grease improperly however, as it was literally cemented to the CPU when I disassembled my system, scared the shit out of me when I pulled the heat sink up and the CPU came with it. I'm assuming my Arctic silver went bad, because a little google searching suggests that they have a shelf life of 18 months before it begins to settle, and mine was...shit...five or more years old? The thermaltake grease will do fine for now, not really concerned about that, just glad my new girl is up and running much cooler now.
That and the stock cooler was just...god awful. But they always are, they're meant to do just enough to get by under the best of conditions.
Oh, also, on full load it runs quieter than my case fans, which isn't saying much because those things are hellish monstrosities as well.
Seriously, measure your case before you buy this thing, it's literally the size of a chihuahua.
Hal
I've gone from 30 degrees C idling to anywhere from 50-60 at full load to 24 idling and 35 full load. Literally the best I could get was 24 in a room with windows open to the winter air, now it hovers at that while I type this in a pleasantly heated room.
I think I may have applied the thermal grease improperly however, as it was literally cemented to the CPU when I disassembled my system, scared the shit out of me when I pulled the heat sink up and the CPU came with it. I'm assuming my Arctic silver went bad, because a little google searching suggests that they have a shelf life of 18 months before it begins to settle, and mine was...shit...five or more years old? The thermaltake grease will do fine for now, not really concerned about that, just glad my new girl is up and running much cooler now.
That and the stock cooler was just...god awful. But they always are, they're meant to do just enough to get by under the best of conditions.
Oh, also, on full load it runs quieter than my case fans, which isn't saying much because those things are hellish monstrosities as well.
Seriously, measure your case before you buy this thing, it's literally the size of a chihuahua.
Hal
Thursday, December 09, 2010
Fresh new pipes!
My first post on a new internet connection. Well my first post in a long time. I've only had AT&T DSL running for a few hours now, but already I've noticed an amazing connection quality difference. Considering the bandwidth is technically much lower than my former Broadstripe connection I'm not even sure how that is possible. My only regret so far is not switching way back when Millenium first decided to change to Broadstripe and "upgrade" their systems. My connection has gotten worse and worse since that day. The icing on the cake is that by the time my promotional pricing is over, the savings over Broadstripe will pay for the modem cost a hundred times over. Well not really, but $65 with broadstripe versus $25 with AT&T is still $480 dollars in savings in that first promotional year, and then $240 every year after that when AT&T goes back up to the standard $45 for the elite dsl without phone service.
And despite what I've heard, the customer service is way better. Hell the fact that they didn't just drill a fucking hole into my wall to pipe in the cable line is a huge step in the right direction, but I had all my connection issues sorted out in 15 minutes over the phone, which is amazing. After dealing with Microsoft over the phone earlier in the year I expected the worst.
I say that the bandwidth is lower, but you can never really be sure with cable, I could range anywhere from 10-4 mb/s down 0.1-1 mb/s up over a day, with DSL it's a constant 5 down-0.7 up, and I sort of appreciate that.
But enough with the add campaign, I'm sorry about that. I'm just really happy to not only have an internet provider that doesn't blow chunks, but a cheaper provider to boot.
I'm trying to get myself back on track after some trying issues, will report more frequently in the future.
Hal
:::Edit 3/30/2015::: I can't believe I ever used 5mb dsl. I can barely stand the 16mb I have now!
And despite what I've heard, the customer service is way better. Hell the fact that they didn't just drill a fucking hole into my wall to pipe in the cable line is a huge step in the right direction, but I had all my connection issues sorted out in 15 minutes over the phone, which is amazing. After dealing with Microsoft over the phone earlier in the year I expected the worst.
I say that the bandwidth is lower, but you can never really be sure with cable, I could range anywhere from 10-4 mb/s down 0.1-1 mb/s up over a day, with DSL it's a constant 5 down-0.7 up, and I sort of appreciate that.
But enough with the add campaign, I'm sorry about that. I'm just really happy to not only have an internet provider that doesn't blow chunks, but a cheaper provider to boot.
I'm trying to get myself back on track after some trying issues, will report more frequently in the future.
Hal
:::Edit 3/30/2015::: I can't believe I ever used 5mb dsl. I can barely stand the 16mb I have now!
Wednesday, October 13, 2010
Windows performance index?
See, this is why WPI is kind of silly. If my computer could score a 5.5 out of 7.9 with two gigs of first generation DDR, something must be seriously wrong with the grading scale. I mean honestly, what could be worse that could actually run windows 7?
I'm a little surprised that my processor scored the worst honestly. I expected my ancient tiny hard drives would be the deal breaker.
Windows 7 is both awesome and bittersweet, it's beautiful and all but it marks the retirement of good old AzureShadow. I'll post the new one when I get it put together, and y'know, think of a name for it. hahaha.
Edit: Not bad

I'm a little surprised that my processor scored the worst honestly. I expected my ancient tiny hard drives would be the deal breaker.
Windows 7 is both awesome and bittersweet, it's beautiful and all but it marks the retirement of good old AzureShadow. I'll post the new one when I get it put together, and y'know, think of a name for it. hahaha.
Edit: Not bad
Monday, August 30, 2010
pfft
Price hike for xbox live? A service which literally does nothing that isn't available for free everywhere else? No thanks. I think I'll start putting my money back into my computer instead.
Thursday, August 26, 2010
sigh..
Gotta love wikis. Nothing like two paragraphs that fucking contradict each other right next to one another.
That's the problem with opinions, generally they're STUPID. It's amazing how long tribal wars has been running, how simple it is, how much time is devoted to it, and how much money it makes, along with HOW LITTLE INFORMATION IS AVAILABLE ABOUT IT.
For one, you should never ever ever have more offensive villages than defensive, but on the other hand, 3-1 is ridiculous overkill. 2-1 is fine.
Hal
Wednesday, August 25, 2010
Fuck consumers!
So apparently I guess I'm a pirate now because I rent the vast majority of the games I play?
Rental is why I am a console gamer over a PC gamer for the most part. If rental wasn't an option I would most likely simply not be that much of a gamer. I can't drop $60 for a product I know literally nothing about.
What developers don't understand about the whole one use online code bullshit, is that buying a game used already comes with an implied penalty that is almost exactly the same. The longer a game ages, the fewer people continue to play it, with very few exceptions. A legitimately good game, like halo might have a claim to something like this, but that's where they take the smart route and sell map packs.
My mom used to say that you catch more flies with honey that with vinegar, and that's very true. Take something away from people, even something they don't really care about, and there's a huge backlash. Give people an incentive to buy new, and no one cares. Dragon age origins for instance, had a one use code with its new copies too, but for extra content, the first DLC as a matter of fact.
Isn't that WHY we pay money for xbox live anyways? To support multiplayer matchmaking? Actual gameplay is all hosted client side. I sure as hell don't pay $4 a month for goddamn major nelson.
Right now, it's just shitty sports games, no one REALLY cares that much, but it's a slippery slope. Digital distribution is an option on the PC because publishers already fucked over customers with DRM due to rampant piracy, and look where the gaming market on the PC has gone. It's basically dead now, most of the "games" that come out now are just tech demos for what the next generation of consoles will look like.
There's a reason the phantom was a joke, and when all the consoles become modified versions of it, I will go back to the super nintendo.
Hal
Rental is why I am a console gamer over a PC gamer for the most part. If rental wasn't an option I would most likely simply not be that much of a gamer. I can't drop $60 for a product I know literally nothing about.
What developers don't understand about the whole one use online code bullshit, is that buying a game used already comes with an implied penalty that is almost exactly the same. The longer a game ages, the fewer people continue to play it, with very few exceptions. A legitimately good game, like halo might have a claim to something like this, but that's where they take the smart route and sell map packs.
My mom used to say that you catch more flies with honey that with vinegar, and that's very true. Take something away from people, even something they don't really care about, and there's a huge backlash. Give people an incentive to buy new, and no one cares. Dragon age origins for instance, had a one use code with its new copies too, but for extra content, the first DLC as a matter of fact.
Isn't that WHY we pay money for xbox live anyways? To support multiplayer matchmaking? Actual gameplay is all hosted client side. I sure as hell don't pay $4 a month for goddamn major nelson.
Right now, it's just shitty sports games, no one REALLY cares that much, but it's a slippery slope. Digital distribution is an option on the PC because publishers already fucked over customers with DRM due to rampant piracy, and look where the gaming market on the PC has gone. It's basically dead now, most of the "games" that come out now are just tech demos for what the next generation of consoles will look like.
There's a reason the phantom was a joke, and when all the consoles become modified versions of it, I will go back to the super nintendo.
Hal
Friday, June 25, 2010
Friday, May 28, 2010
Not like they need my money.
So doom 2 comes out to xbox live recently, and I'm super stoked. I go to buy that shit the moment I find out, and since I've done this a thousand times before I figure it'll be super easy and I can get right to downloading right? WRONG.
THE CREDIT CARD YOU ARE TRYING TO USE COULD NOT BE AUTHORIZED, PLEASE TRY ANOTHER CARD.
Yes, the very same card that I have not only used multiple other places on the internet within the week, but across town within the day, Microsoft has some sort of problem taking. Never mind the fact that I've been a gold subscriber for over a year and purchased god knows how much shit from them.
So I call my bank, hoping they could sort it out, so I don't have to deal with Microsoft's worthless customer support, "Nope, problem is on their end, charges are coming through fine, they're just not coming through for any amount."
So I call the BARELY English speaking customer support and what answer do I get after a 20 minute run around and hold? USE ANOTHER CARD OR BUY A PREPAID POINTS CARD.
NO! FUCK YOU! IF I WANTED TO DO THAT SHIT I WOULD HAVE ALREADY GODDAMNIT.
I guess if you dipshits have some sort of problem taking my money I can just fucking give it to someone else!
Hal
THE CREDIT CARD YOU ARE TRYING TO USE COULD NOT BE AUTHORIZED, PLEASE TRY ANOTHER CARD.
Yes, the very same card that I have not only used multiple other places on the internet within the week, but across town within the day, Microsoft has some sort of problem taking. Never mind the fact that I've been a gold subscriber for over a year and purchased god knows how much shit from them.
So I call my bank, hoping they could sort it out, so I don't have to deal with Microsoft's worthless customer support, "Nope, problem is on their end, charges are coming through fine, they're just not coming through for any amount."
So I call the BARELY English speaking customer support and what answer do I get after a 20 minute run around and hold? USE ANOTHER CARD OR BUY A PREPAID POINTS CARD.
NO! FUCK YOU! IF I WANTED TO DO THAT SHIT I WOULD HAVE ALREADY GODDAMNIT.
I guess if you dipshits have some sort of problem taking my money I can just fucking give it to someone else!
Hal
Saturday, May 15, 2010
So close to perfection....don't burn your wings on the sun.
So I'm playing a mod for Unreal Tournament 2004 named "Out of Hell." Fantastic free mod, absolutely brick shitting.
I'm positively blown away by how much detail can be stuffed into a six year old engine, of course running such loving detail in such a dated engine causes performance to suffer exponentially, but I thought it was a pretty good trade off for slightly slower framerate.
Keyword being thought.
I was thoroughly enjoying myself, scared out of my mind, reading up on some of the most fascinating zombie mythos I've ever read within anything, let alone a game, when I come to the end of the third level exit and BAM
GENERAL PROTECTION FAULT: CRASH TO DESKTOP
Normally I wouldn't have minded the jarring removal of my immersion, but when I loaded back up I found that the game hadn't saved prior to crash, as the author opted to remove mid level saves and checkpoints in favor of a between level save system.
Which while creating a much better atmosphere, if your game crashes between levels, that creates a pretty big fucking flaw.
I realize it was the work of just one guy, and amazingly well done at that, but that's still a pretty big fucking flaw. Sure these things take forever to make, but take a little longer and get it done right. If you're going to make an admittedly awesome atmosphere enhancing save restriction like this, it's best to have it save from within the game before any loading occurs, rather than in the middle of two states. Then just have the save file automatically skip to the next level when loading.
I loved what I played, but I wont be slogging through the 15 minute long level again anytime soon just to roll the dice and see whether the program will CTD instead of save. The CTD I can deal with, redoing the level from scratch? Not so much.
Hal
Edit: possibly a problem with multi-core support....did they have multicores in 2004? I doubt it....I'll try it out tomorrow night maybe.
I'm positively blown away by how much detail can be stuffed into a six year old engine, of course running such loving detail in such a dated engine causes performance to suffer exponentially, but I thought it was a pretty good trade off for slightly slower framerate.
Keyword being thought.
I was thoroughly enjoying myself, scared out of my mind, reading up on some of the most fascinating zombie mythos I've ever read within anything, let alone a game, when I come to the end of the third level exit and BAM
GENERAL PROTECTION FAULT: CRASH TO DESKTOP
Normally I wouldn't have minded the jarring removal of my immersion, but when I loaded back up I found that the game hadn't saved prior to crash, as the author opted to remove mid level saves and checkpoints in favor of a between level save system.
Which while creating a much better atmosphere, if your game crashes between levels, that creates a pretty big fucking flaw.
I realize it was the work of just one guy, and amazingly well done at that, but that's still a pretty big fucking flaw. Sure these things take forever to make, but take a little longer and get it done right. If you're going to make an admittedly awesome atmosphere enhancing save restriction like this, it's best to have it save from within the game before any loading occurs, rather than in the middle of two states. Then just have the save file automatically skip to the next level when loading.
I loved what I played, but I wont be slogging through the 15 minute long level again anytime soon just to roll the dice and see whether the program will CTD instead of save. The CTD I can deal with, redoing the level from scratch? Not so much.
Hal
Edit: possibly a problem with multi-core support....did they have multicores in 2004? I doubt it....I'll try it out tomorrow night maybe.
Friday, April 16, 2010
When you make up almost 30% of character population, you're bound to attract idiots.
So I'm running UK right? Retardedly easy right? Yeah if your dps isn't fucking retarded. For some reason I ended up with a boomkin that thought that an eclipse proc was a good reason to make an additional un-necessary pull.
We get to the point at the stairs where you can walk around a bunch of mobs if you're not a stupid ass, so what does he do? pull that set of mobs after I've already engaged the next. Ret pally dies, no big deal. We res him and go on and I emote:
"Benison has a bad feeling about GnarTokes"
To which he replies:
"You fucking suck."
To which I reply: "Have fun assholes." After I pull three or four groups and lead them back to gnartokes. Group wipes, except for me of course, I'm smart enough to bubble and /leave group.
I make a character on his realm and tell him the following: "Enjoy the repair bill stupid ass. Next time let the tank make the pulls and keep your worthless dps mouth shut."
Hal
We get to the point at the stairs where you can walk around a bunch of mobs if you're not a stupid ass, so what does he do? pull that set of mobs after I've already engaged the next. Ret pally dies, no big deal. We res him and go on and I emote:
"Benison has a bad feeling about GnarTokes"
To which he replies:
"You fucking suck."
To which I reply: "Have fun assholes." After I pull three or four groups and lead them back to gnartokes. Group wipes, except for me of course, I'm smart enough to bubble and /leave group.
I make a character on his realm and tell him the following: "Enjoy the repair bill stupid ass. Next time let the tank make the pulls and keep your worthless dps mouth shut."
Hal

Sunday, April 04, 2010
Numbers aren't everything.
So I'm out in zul'drak trying to inch out the last sliver of exp between my lock and level 79 just flying around, and this upstart lock starts dotting me up from a distance, so I /lol at him and fly off. A few minutes later him and his death knight friend jump me and start laying in to me.
So I'm thinking ugh...really? For a second I actually stop and try to bubble hearth, 'cuz of spending so long on my paladin. Then I decide fuck it, I can at least kill one of them before I drop.
Much to my surprise, I ended up killing them both fairly effortlessly. The lock and his death knight pet.
And the best part? With the faction restriction on pvp servers lifted, I can roll an alliance toon just to taunt them! Absolutley made my night.

Morale of the story? If you're new to the game, don't fuck with someone who has been around since the server was 2 weeks old, back in vanilla content, he's liable to ruin your shit.
I hope they feel the sting of shame for some time to come.
Hal
So I'm thinking ugh...really? For a second I actually stop and try to bubble hearth, 'cuz of spending so long on my paladin. Then I decide fuck it, I can at least kill one of them before I drop.
Much to my surprise, I ended up killing them both fairly effortlessly. The lock and his death knight pet.
And the best part? With the faction restriction on pvp servers lifted, I can roll an alliance toon just to taunt them! Absolutley made my night.

Morale of the story? If you're new to the game, don't fuck with someone who has been around since the server was 2 weeks old, back in vanilla content, he's liable to ruin your shit.
I hope they feel the sting of shame for some time to come.
Hal
Subscribe to:
Posts (Atom)

