So I'm playing a mod for Unreal Tournament 2004 named "Out of Hell." Fantastic free mod, absolutely brick shitting.
I'm positively blown away by how much detail can be stuffed into a six year old engine, of course running such loving detail in such a dated engine causes performance to suffer exponentially, but I thought it was a pretty good trade off for slightly slower framerate.
Keyword being thought.
I was thoroughly enjoying myself, scared out of my mind, reading up on some of the most fascinating zombie mythos I've ever read within anything, let alone a game, when I come to the end of the third level exit and BAM
GENERAL PROTECTION FAULT: CRASH TO DESKTOP
Normally I wouldn't have minded the jarring removal of my immersion, but when I loaded back up I found that the game hadn't saved prior to crash, as the author opted to remove mid level saves and checkpoints in favor of a between level save system.
Which while creating a much better atmosphere, if your game crashes between levels, that creates a pretty big fucking flaw.
I realize it was the work of just one guy, and amazingly well done at that, but that's still a pretty big fucking flaw. Sure these things take forever to make, but take a little longer and get it done right. If you're going to make an admittedly awesome atmosphere enhancing save restriction like this, it's best to have it save from within the game before any loading occurs, rather than in the middle of two states. Then just have the save file automatically skip to the next level when loading.
I loved what I played, but I wont be slogging through the 15 minute long level again anytime soon just to roll the dice and see whether the program will CTD instead of save. The CTD I can deal with, redoing the level from scratch? Not so much.
Hal
Edit: possibly a problem with multi-core support....did they have multicores in 2004? I doubt it....I'll try it out tomorrow night maybe.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment